Aropa
If we consider a map of only the known regions, Aropa would lie in the northwest corner. It is separated from Hessia by a range of mountains on its eastern border inhabited by dragons, and separated from Ferica by an ocean to its south. Aropa has traditional seasons, but the summers are relatively cool and the winters are relatively warm.
The following nations are part of Aropa:
Cafren: This nation is in the western part of Aropa, and it is known for its wine and theatre. It is occupied mostly by humans, with the occasional members of other races.
Gherek: This is the Orc nation. It occupies the southeastern part of Aropa. The city of Ispasa holds the one land passage to Hessia that is not occupied by dragons.
Icy Wastes: Although this is technically separate from Aropa (being too far north to be part of the continent), the Vikings here have raided the Aropan nations of Nagymer, Siraus and Tribnia.
Iliscy: This island lies south of Lytia, and is home to a large halfling population. It is known as a home for unusual beneficial plants.
Lytia: This wooded area in the southern area of Aropa is home to the Elves. It is the nation that is closest to Iliscy.
Nagymer: This is another human nation. It is in the northern part of Aropa and is the home of the Bladehex. Grain, dairy and cattle are their primary business.
Panis: This is a human nation that lives on the peninsula that comprises the southwestern portion of Aropa. Wine and fruit are common products here, and Panis boasts a large number of sailors.
Siraus: This nation lies directly west of the Dragon Mountains. The humans here rely mostly on gathering naturally grown foods, as anything they plant is subject to draconic raids.
Switz: This is the dwarf kingdom in the center of Aropa. The primary business of Switz is smithing and alchemy.
Tribnia: This island nation lies off the northwestern coast of Cafren and is run by humans. While most of the nation keeps to themselves, their cadre of sailors is exceeded only by Panis and the Icy Wastes.
Hessia
This is the area east of the Dragon Mountains. It is also home to several nations.
Ferres: Home to vulfen (wolflike humanoids), this nation lives due east of the Dragons, and lives on small game and gathering.
K'mir: Currently home to Quishadi (a magically constructed race that look like unwrapped, decomposed mummies). The pass at Ispasa in Gherek connects to the city of Nampen in K'mir. Its primary trade is in magical items.
Kor'Yan: This human nation in the northeast of Hessia is home to a nomadic tribe of mountain-dwelling soldiers.
Minoc: Home to the cat-like Idiyva, this nation in north-central Hessia is known for keeping itself out of the Black and Blue War.
Mugal: This nation was a co-leader in the old Xi An Empire of Emperor Shatran, but the loss of King Perseus Charon 25 years ago caused the nation to fall into ruin. It lies in the south-central part of Hessia.
N'dif: The island nation just to the south of Mugal is home to a group of humans who keep mostly to themselves. They operate an island paradise with obscure traditions.
Nihuna: This island nation off the east coast of Xi An is a feudal society of humans that have developed a large number of martial arts schools.
Tailin: This human nation east of Mugal has developed a large number of products all made of rice.
Xi An: This is the largest nation, and the most cultured. All sorts of learning are encouraged here. Although humans rule the nations, there are almost as many Urlocs (shorter blue humanoids with innate magic abilities) in the nation, and most non-governmental organizations are run by Urlocs.
Yychis: The Goblin nation lies between Tailin and Xi An, and is seen as a scourge by all the other nations. However, no one can deny the Yychians' ability to defend their swamp.
Ferica
More information will be given about this area when it becomes available.