Showing posts with label daily life. Show all posts
Showing posts with label daily life. Show all posts

Thursday, August 1, 2013

Adventurers’ Guild Job Board


This posting is subject to change without notice, so please check back here before embarking on an adventure or claiming a reward for one.

For those of you expecting something else at this time, I sincerely apologize. With the possibility of the campaign restarting sometime in the next year, the information that was going to be released is too sensitive to appear at this time. The publish date has been pushed back with an eye toward finding interesting tidbits that won't spoil future adventures and getting them out soon.
JOBS FOR ADVENTURERS APPRENTICE
  • The following people have failed to pay their dues for the previous year: Cedrik of Ötz, Millicent of Kingsway, Ardrek the Idiyva, Cintram of House Laertes. Each of these deadbeats owes the Adventurers' Guild 15 silver coins. Payment may be made at any Adventurers' Guild Headquarters. Ten percent of the money collected will be given to the adventurer doing the collecting upon receipt.
  • Bennie, the centaur door guard at the Adventurers' Guild Headquarters in Spira, is looking for rabbit pelts. He is willing to pay 2 copper coins per pelt delivered to him by the end of the year, to a maximum payment of 3 gold coins per group.
  • The Marquesa Jenna of Baradué is looking for a tutor in the language of Lytia. Six copper coins will be paid for each full day of instruction.
  • His Holiness is looking for a royal copyist. He may be found in Xinbé.
JOBS FOR ADVENTURERS JOURNEYMAN
  • The following people have failed to pay their dues for the previous year and have been delinquent for 60 days: Brandon of Nilya, Candace of Kane, William Percy, Dean of Huit. Each of these deadbeats owes the Adventurers' Guild 15 silver coins. Payment may be made at any Adventurers' Guild Headquarters. Twenty percent of the money collected will be given to the adventurer doing the collecting upon receipt.
  • Ramius, a near-permanent fixture in the Red Lion Inn in Spira, is looking for a gardener. He is willing to pay one bronze coin per day of service.
  • Her Royal Majesty Calliope of Mugal is looking to rid the sewers in Kingstone of rats. Each collection of 5 rat heads will earn one bronze coin.
  • A strange eight-part cylinder has been found in the basement of the Royal Observatory in Spira. Mechanical engineers are needed to figure out how to operate it.
  • Gronk, an orc magician, is looking for people with insight into a rash that has developed among magicians in the area.
JOBS FOR ADVENTURERS YEOMAN
  • The following people have failed to pay their dues for the previous year and have been delinquent for 120 days: Mxyzptlk, Conor of Frog Pond, Jackie O., Lady Adele, Pakka of the Bay of Greens. Each of these deadbeats owes the Adventurers' Guild 15 silver coins. Payment may be made at any Adventurers' Guild Headquarters. Thirty percent of the money collected will be given to the adventurer doing the collecting upon receipt.
  • Marcel, the Duke of Rabelais, is looking for an outgoing, animal friendly person to lead his circus.
  • The Baroness of Sobnil in Panis wants to raise poro on her farm in the country. She will pay a gold coin for three breeding pairs of poro.
  • A dark elf is willing to pay up to two gold coins for the origins of a riddle. He may be found in the Nilyan city of Abba. Ask for Orkeim.
  • Message runners are needed at all Adventurers' Guild Headquarters. These brave souls will carry news dispatches to other Guild Headquarters, and return with news dispatches from these places.
JOBS FOR ADVENTURERS WAYFARER
  • The city of Suettay is looking for weasels. Prospective adventurers have until the end of Secondos to turn in weasels. The standard rate of 1 silver coin per weasel delivered applies, but the team that delivers the most weasels gets a bonus of 150 silver coins.
  • The Duke of Salisbury is looking for information about a blonde-haired woman who keeps haunting his dreams.
  • The King of Nagymer is looking for a dedicated gold courier team. This team will transport sealed boxes of gold between Nagymer and Switz. Each transport will earn the team ten percent of the gold coins delivered, rounded down. Interested teams must be committed to making five trips in each direction. Apply with the high priest in Bliner if interested.
  • A bounty of 25 gold coins will be paid to the person who delivers a human female named Rovena to the justice of King Dustin I of Tribnia.
JOBS FOR ADVENTURERS NOMAD
  • Guards are needed for the Janisburg Gem Exchange.
  • The Panis Border Patrol is looking for agents to guard the border between Panis and Cafren. Apply in the capital city of Darmid.
  • A collection of the religious texts of the Church of the Eight Gifts has been assembled, and hundreds of copies have been printed using advanced technology. Adventurers are needed to deliver these from Bliner to the following cities: Donnol (Tribnia), Spira (Cafren), Bern (Switz), Darmid (Panis), Sathen (Gherek), Aten (Iliscy), Scowom (Siraus).
  • The city of Suettay is looking for horned helmets.
  • Negotiations between the nations of Tailin and Yychis have broken down over the lack of a translator.
JOBS FOR ADVENTURERS TRAVELER
  • The Temple of the Elements is looking for people willing to harvest Ulginor wheat. A wild field grows on the northern coast of Ferres, near the western mountains.
  • The Order of the Green Sash is looking for experienced people willing to aid the Eight Gifts in service to Garin. Apply in the town of Lisle in Tribnia.
  • The nation of Nambi is looking for experienced rabbitball players.

JOBS FOR ADVENTURERS WANDERER
  • The Adventurers' Guild in Donnol is willing to pay one gold coin apiece for Agaath berries. They are found in the icy wasteland north of Aropa by foraging.
  • The noted assassin Ken Ucimi is looking for adventurers to gather Silmaana plants grown in meadows. He will pay 15 silver coins per usable plant. He may be found in Xinbé.
  • A sage is needed to catalog martial arts styles. Those wishing to apply should talk to Tylar in Koto.
  • The Baroness of Sobnil needs pepper juice from red and yellow peppers.
JOBS FOR ADVENTURERS CRUSADER
  • Research is needed into the difference between purple Dugmuthur berries and red Mirenna berries. A task force is being assembled in the Xi An town of Diki.
  • While the public is kept away, a task force is being quietly assembled in Darmid to investigate Aljibra, the cliff on Panis' southern coast, for unusual animal sightings and attacks.
JOBS FOR ADVENTURERS PATHFINDER
  • A minstrel in Baradué is looking for the lyrics to a song about "little fuzzy animals".
  • Arknos, the elf king, is looking for information about a man calling himself the Crimson Popinjay.
JOBS FOR ADVENTURERS SEARCHER
  • A bounty of 150 gold coins will be paid to the person who brings Pax Urloci, an Urloc female, to the justice of King Marcos I of Panis.
  • The tiny town of Mb'a in Nambi is being plagued with the death of newborn centaurs of all varieties. Some were poisoned, others were cut to pieces or electrified. Some show multiple forms of death taken from the above.
JOBS FOR ADVENTURERS SECOND CLASS
  • Dorcas, the healer of Cafren, is in need of lifekeeping plants. She is seeking either Carcatu grass or Degiik leaf. Either of these may be found in tropical ocean shoreline areas. 25% of the retail value of either plant will be paid upon delivery.
  • King Dustin I of Tribnia is looking for brave adventurers willing to sail west to find a passage to the Far East.
  • Ramius, a near-permanent fixture of the Red Lion Inn in Spira, will pay up to 5 gold coins for each person who can teach him a language he does not yet know.
JOBS FOR ADVENTURERS FIRST CLASS
  • The sorcerer Farkas is looking for an immortality potion. He lives in the city of Suettay in Cafren.
  • Wizard Consort Mateo, husband to Queen Alicia of Cafren, will pay for the commission of an accurate map of the world.
  • Unicorns have been vanishing in Cafren, especially in the Oleawood region. Bodies have been found mising horns, tails, and hooves. The Marquis of Philemon and the Marquesa of Baradué are willing to finance an investigation.
JOBS FOR ADVENTURERS CORPORAL
  • Ken Ucimi, the noted assassin, is looking for people to enter the Desert of Doom, which lies south of the Great Southern Sea. He is willing to pay 15 gold coins apiece for intact Sharduvaak berries. Deliver the berries to the Adventurers' Guild Headquarters in Donnol for payment.
  • The Baroness of Sobnil is looking for malaba plants.
JOBS FOR ADVENTURERS SERGEANT
  • Ramius, a near-permanent fixture in the Red Lion Inn in Spira, is looking for a worthy chess opponent, and is also looking to expand his knowledge of tactical games.
  • The town of Dayberry is financing an investigation into a large number of animal corpses and a strange nest-like structure found in a nearby meadow.
JOBS FOR ADVENTURERS LIEUTENANT
  • Dorcas, the healer of Cafren, is in need of lifegiving plants. There are two such plants that she knows of. The first is the leaf of the Tyr-fira, which grows on the coldest of alpine summits. The other is Vulcurax, a berry which is found in the warmest of jungles. 25% of the retail value of either plant will be paid upon delivery.
  • Farkas the sorcerer is willing to pay 2,000 gold coins for a dragon egg. He lives in the city of Suettay in Cafren.
  • A bounty of 1,500 gold coins will be paid to the person who delivers a human female named Rovena to the justice of Frodo, Lord of the Halflings.
JOBS FOR ADVENTURERS CAPTAIN
  • Wizard Consort Mateo has a special job that he refuses to detail here. Knowledge of the north-central part of Tribnia, especially the Scotia area, is needed.
JOBS FOR ADVENTURERS MAJOR
  • Bodyguards are needed for the underwater prison of Bragnoth, a dwarf who defied the Ironbreaker clan in Switz.
JOBS FOR ADVENTURERS COLONEL

  • The Gherek consulate in Aten is looking for 42 grains of moon dust.
  • Information on the appearance of a new moon in the sky is needed. Apply to the Royal Observatory in Spira.

JOBS FOR ADVENTURERS GENERAL

  • The Siraus Governmental Council is looking for an ambassador. Knowledge of the native language of Siraus and of dragons is required.

JOBS FOR ADVENTURERS LORD
  • Giant tracks resembling birds have been spotted in a running pattern in the Iliscy foothills. Also, animals have been found gored to death. Investigators welcome.

Saturday, July 19, 2008

New Ranks for Adventurers' Guild

The names of the ranks within the Adventurers' Guild have changed slightly in an effort to standardize them, as well as the identifying symbols for each rank. Any character who has a membership with the Adventurers' Guild is encouraged to contact me privately at rabbitball@gmail.com to verify their anniversary date for dues payment; otherwise, an anniversary date will be assigned to you.

RANKS WITHIN ADVENTURER’S GUILD (WITH ANNUAL DUES AND SYMBOLS)

  1. Adventurer Apprentice (1 gold prepaid or 15 silver postpaid, bronze apron symbol)
  2. Adventurer Journeyman (2 gold, silver apron symbol)
  3. Adventurer Yeoman (4 gold, bronze hammer symbol)
  4. Adventurer Wayfarer (7 Gold, silver hammer symbol)
  5. Adventurer Nomad (10 gold, bronze cane symbol)
  6. Adventurer Traveler (15 gold, silver cane symbol)
  7. Adventurer Wanderer (25 gold, bronze wizard staff symbol)
  8. Adventurer Crusader (40 gold, silver wizard staff symbol)
  9. Adventurer Pathfinder (60 gold, bronze arrow symbol)
  10. Adventurer Searcher (100 gold, silver arrow symbol)
  11. Adventurer Second Class (150 gold, bronze shield symbol)
  12. Adventurer First Class (250 gold, silver shield symbol)
  13. Adventurer Corporal (400 gold, bronze chevron symbol)
  14. Adventurer Sergeant (600 gold, silver chevron symbol)
  15. Adventurer Lieutenant (1000 gold, bronze bar symbol)
  16. Adventurer Captain (1500 gold, silver bar symbol)
  17. Adventurer Major (2500 gold, bronze oak leaf symbol)
  18. Adventurer Colonel (4000 gold, silver oak leaf symbol)
  19. Adventurer General (6000 gold, bronze star symbol)
  20. Adventurer Lord (10000 gold, silver star symbol)

Thursday, August 30, 2007

Calendars of Aropa and Hessia (with modern equivalnets)

Aropa uses a 13-month calendar, each with 28 days. As this only accounts for 364 days, one or two days are added after the 13th month, to account for missing days. These added days are not part of any week, so the months always start on Lunis. This calendar is also called the Cafren calendar.

The months are:
Empesos
Secondos
Tertios
Quartos
Quintos
Sextos
Septimos
Octimos
Novimos
Decimos
Ektos
Elos
Domos


A week-number designator is combined with the day of the week to form the day name. In cases where this would sound clunky, an "n" is added between them. Thus, the 28 days common to all months are officially, in order:
Primalunis
Primanaris
Primameric
Primatorres
Primaveris
Primanodis
Primasolis
Secolunis
Seconaris
Secomeric
Secotorres
Secoveris
Seconodis
Secosolis
Trilunis
Triaris
Trimeric
Tritorres
Triveris
Triodis
Trisolis
Quaterlunis
Quaternaris
Quatermeric
Quatertorres
Quaterveris
Quaternodis
Quatersolis
(Unofficially, certain names have been shortened, such as Primaris for Priminaris, Secodis for Seconodis.)

Dates are given as "the [day name] of [month], Year of Annos [year]". So one might speak of an event happening on the Triodis of Tertios, Year of Annos 1375.

The added days are treated as if they were added to Domos, the last month. So the day after the Quatersolis of Domos is officially called the Quinlunis of Domos. However, since there is only one month with a Quinlunis, most people omit the month. If Annos, the Year Star, rises during the Quinlunis, the next day is the start of the year (i.e., the Primalunis of Empesos). If not, the next day is the Quinaris of Domos (again, most people omit the month), and the following day is the start of the year. The Royal Observatory in Spira, the Capital of Cafren, has an enchanted roof that allows starlight and moonlight to be observed even when obscured by clouds and sun, so there is never a doubt as to when Annos rises.

As for modern equivalence, the Primalunis of Empesos is best equated with our March 1.

The Hessian calendar (also called the Xi An calendar) is based on seasons. There are five recognized seasons, each 73 or 74 days long. Leap Years, which follow the Gregorian rules, add a 74th day to the first season (Cherry).

The seasons, and their modern equivalents, are:
Cherry (Jan. 19 - Apr. 1)
Lilac (Apr. 2 - Jun. 13)
Sunflower (Jun. 14 - Aug. 25)
Rice (Aug. 26 - Nov. 6)
Mistletoe (Nov. 7 - Jan. 18)

The days of the week run normally, and are ordered as follows:
Sunis
Monis
Gallis
Atoris
Falsis
Veris
Elmentis

Dates are normally given as "[day of week], [number] Day of [season], Year [year] of His Holiness". So a typical date might be Veris, 35th Day of Rice, Year 135 of His Holiness.

Saturday, August 11, 2007

Coins and Numbers in Aropa

The Aropans have developed a system of numbers based in part upon their coinage structure. The coins are standard Rolemaster quarter-ounce mint throughout all of Aropa, and follow the standard 10-1 ratio, but use the Treasure Companion ordering (i.e. Mithril coins are worth 1,000 gold, whereas aluminum coins are worth 100 gold). From greatest value to least, the coins are:
Mithril (only for ceremonial purposes)
Aluminum (rare)
Platinum
Gold
Silver
Bronze
Copper
Tin
Iron (no longer used)


In the early years of Annos (before 750 Y.A.), there were intermediate "coins" that were worth 5 of the smaller coin (or half of the larger coin). In one case (the fur piece), there was no actual coin, but referred to the value of a standard fox pelt. In the case of the eog (truesteel) and laen (trueglass) pieces, these do not exist, but the names are used as placeholders for the numeric system. (They were discovered after the basic system was in place, and represent lower numeric values than mithril, which had been discovered, even though they are worth more than mithril alchemically.) These values are:
Eog (between Mithril and Aluminum)
Laen
Zinc
Jade
Fur
Nickel
Half-copper (origin disputed, but refers either to a crude attempt to alloy copper or a practice of slicing copper coins in half to make change)
Quartz


These 17 values form the basis of the numeric system. The first letter of the smallest value (I), represents a numeric value of 1. The next higher letter, Q (for Quartz), represents 5. Each value then builds up, to the point where Mithril, the largest actual coin, represents a value of 100 million. No provisions have yet been made for larger numbers.

The Aropan system uses subtracive values similar to the Roman numeral system of Earth, but supports the concept of complex subtraction. Aropans use "IQ" to represent the number 4, just as Roman numerals allow "IV" to represent the same thing, but the Aropans allow for subtractions to cross boundaries of order of magnitude. "IB" would be 999 (1,000 - 1), a value that Roman numerals would list as "CMXCIX". Additionally, sometimes a value can be built up (using normal addition rules for numbers) only to be subtracted from an even larger number. This is seen in the current Year of Annos BCTTQNI. "B" represents 1,000, "CTTQ" represents 125, but immediately precedes "N", which represents 500. Thus "CTTQN" represents 375 (500 - 125). Combining all the results (1,000 + 375 + 1), we see that the BCTTQNI represents the year 1376.