Showing posts with label information. Show all posts
Showing posts with label information. Show all posts

Thursday, August 1, 2013

Adventurers’ Guild Job Board


This posting is subject to change without notice, so please check back here before embarking on an adventure or claiming a reward for one.

For those of you expecting something else at this time, I sincerely apologize. With the possibility of the campaign restarting sometime in the next year, the information that was going to be released is too sensitive to appear at this time. The publish date has been pushed back with an eye toward finding interesting tidbits that won't spoil future adventures and getting them out soon.
JOBS FOR ADVENTURERS APPRENTICE
  • The following people have failed to pay their dues for the previous year: Cedrik of Ötz, Millicent of Kingsway, Ardrek the Idiyva, Cintram of House Laertes. Each of these deadbeats owes the Adventurers' Guild 15 silver coins. Payment may be made at any Adventurers' Guild Headquarters. Ten percent of the money collected will be given to the adventurer doing the collecting upon receipt.
  • Bennie, the centaur door guard at the Adventurers' Guild Headquarters in Spira, is looking for rabbit pelts. He is willing to pay 2 copper coins per pelt delivered to him by the end of the year, to a maximum payment of 3 gold coins per group.
  • The Marquesa Jenna of Baradué is looking for a tutor in the language of Lytia. Six copper coins will be paid for each full day of instruction.
  • His Holiness is looking for a royal copyist. He may be found in Xinbé.
JOBS FOR ADVENTURERS JOURNEYMAN
  • The following people have failed to pay their dues for the previous year and have been delinquent for 60 days: Brandon of Nilya, Candace of Kane, William Percy, Dean of Huit. Each of these deadbeats owes the Adventurers' Guild 15 silver coins. Payment may be made at any Adventurers' Guild Headquarters. Twenty percent of the money collected will be given to the adventurer doing the collecting upon receipt.
  • Ramius, a near-permanent fixture in the Red Lion Inn in Spira, is looking for a gardener. He is willing to pay one bronze coin per day of service.
  • Her Royal Majesty Calliope of Mugal is looking to rid the sewers in Kingstone of rats. Each collection of 5 rat heads will earn one bronze coin.
  • A strange eight-part cylinder has been found in the basement of the Royal Observatory in Spira. Mechanical engineers are needed to figure out how to operate it.
  • Gronk, an orc magician, is looking for people with insight into a rash that has developed among magicians in the area.
JOBS FOR ADVENTURERS YEOMAN
  • The following people have failed to pay their dues for the previous year and have been delinquent for 120 days: Mxyzptlk, Conor of Frog Pond, Jackie O., Lady Adele, Pakka of the Bay of Greens. Each of these deadbeats owes the Adventurers' Guild 15 silver coins. Payment may be made at any Adventurers' Guild Headquarters. Thirty percent of the money collected will be given to the adventurer doing the collecting upon receipt.
  • Marcel, the Duke of Rabelais, is looking for an outgoing, animal friendly person to lead his circus.
  • The Baroness of Sobnil in Panis wants to raise poro on her farm in the country. She will pay a gold coin for three breeding pairs of poro.
  • A dark elf is willing to pay up to two gold coins for the origins of a riddle. He may be found in the Nilyan city of Abba. Ask for Orkeim.
  • Message runners are needed at all Adventurers' Guild Headquarters. These brave souls will carry news dispatches to other Guild Headquarters, and return with news dispatches from these places.
JOBS FOR ADVENTURERS WAYFARER
  • The city of Suettay is looking for weasels. Prospective adventurers have until the end of Secondos to turn in weasels. The standard rate of 1 silver coin per weasel delivered applies, but the team that delivers the most weasels gets a bonus of 150 silver coins.
  • The Duke of Salisbury is looking for information about a blonde-haired woman who keeps haunting his dreams.
  • The King of Nagymer is looking for a dedicated gold courier team. This team will transport sealed boxes of gold between Nagymer and Switz. Each transport will earn the team ten percent of the gold coins delivered, rounded down. Interested teams must be committed to making five trips in each direction. Apply with the high priest in Bliner if interested.
  • A bounty of 25 gold coins will be paid to the person who delivers a human female named Rovena to the justice of King Dustin I of Tribnia.
JOBS FOR ADVENTURERS NOMAD
  • Guards are needed for the Janisburg Gem Exchange.
  • The Panis Border Patrol is looking for agents to guard the border between Panis and Cafren. Apply in the capital city of Darmid.
  • A collection of the religious texts of the Church of the Eight Gifts has been assembled, and hundreds of copies have been printed using advanced technology. Adventurers are needed to deliver these from Bliner to the following cities: Donnol (Tribnia), Spira (Cafren), Bern (Switz), Darmid (Panis), Sathen (Gherek), Aten (Iliscy), Scowom (Siraus).
  • The city of Suettay is looking for horned helmets.
  • Negotiations between the nations of Tailin and Yychis have broken down over the lack of a translator.
JOBS FOR ADVENTURERS TRAVELER
  • The Temple of the Elements is looking for people willing to harvest Ulginor wheat. A wild field grows on the northern coast of Ferres, near the western mountains.
  • The Order of the Green Sash is looking for experienced people willing to aid the Eight Gifts in service to Garin. Apply in the town of Lisle in Tribnia.
  • The nation of Nambi is looking for experienced rabbitball players.

JOBS FOR ADVENTURERS WANDERER
  • The Adventurers' Guild in Donnol is willing to pay one gold coin apiece for Agaath berries. They are found in the icy wasteland north of Aropa by foraging.
  • The noted assassin Ken Ucimi is looking for adventurers to gather Silmaana plants grown in meadows. He will pay 15 silver coins per usable plant. He may be found in Xinbé.
  • A sage is needed to catalog martial arts styles. Those wishing to apply should talk to Tylar in Koto.
  • The Baroness of Sobnil needs pepper juice from red and yellow peppers.
JOBS FOR ADVENTURERS CRUSADER
  • Research is needed into the difference between purple Dugmuthur berries and red Mirenna berries. A task force is being assembled in the Xi An town of Diki.
  • While the public is kept away, a task force is being quietly assembled in Darmid to investigate Aljibra, the cliff on Panis' southern coast, for unusual animal sightings and attacks.
JOBS FOR ADVENTURERS PATHFINDER
  • A minstrel in Baradué is looking for the lyrics to a song about "little fuzzy animals".
  • Arknos, the elf king, is looking for information about a man calling himself the Crimson Popinjay.
JOBS FOR ADVENTURERS SEARCHER
  • A bounty of 150 gold coins will be paid to the person who brings Pax Urloci, an Urloc female, to the justice of King Marcos I of Panis.
  • The tiny town of Mb'a in Nambi is being plagued with the death of newborn centaurs of all varieties. Some were poisoned, others were cut to pieces or electrified. Some show multiple forms of death taken from the above.
JOBS FOR ADVENTURERS SECOND CLASS
  • Dorcas, the healer of Cafren, is in need of lifekeeping plants. She is seeking either Carcatu grass or Degiik leaf. Either of these may be found in tropical ocean shoreline areas. 25% of the retail value of either plant will be paid upon delivery.
  • King Dustin I of Tribnia is looking for brave adventurers willing to sail west to find a passage to the Far East.
  • Ramius, a near-permanent fixture of the Red Lion Inn in Spira, will pay up to 5 gold coins for each person who can teach him a language he does not yet know.
JOBS FOR ADVENTURERS FIRST CLASS
  • The sorcerer Farkas is looking for an immortality potion. He lives in the city of Suettay in Cafren.
  • Wizard Consort Mateo, husband to Queen Alicia of Cafren, will pay for the commission of an accurate map of the world.
  • Unicorns have been vanishing in Cafren, especially in the Oleawood region. Bodies have been found mising horns, tails, and hooves. The Marquis of Philemon and the Marquesa of Baradué are willing to finance an investigation.
JOBS FOR ADVENTURERS CORPORAL
  • Ken Ucimi, the noted assassin, is looking for people to enter the Desert of Doom, which lies south of the Great Southern Sea. He is willing to pay 15 gold coins apiece for intact Sharduvaak berries. Deliver the berries to the Adventurers' Guild Headquarters in Donnol for payment.
  • The Baroness of Sobnil is looking for malaba plants.
JOBS FOR ADVENTURERS SERGEANT
  • Ramius, a near-permanent fixture in the Red Lion Inn in Spira, is looking for a worthy chess opponent, and is also looking to expand his knowledge of tactical games.
  • The town of Dayberry is financing an investigation into a large number of animal corpses and a strange nest-like structure found in a nearby meadow.
JOBS FOR ADVENTURERS LIEUTENANT
  • Dorcas, the healer of Cafren, is in need of lifegiving plants. There are two such plants that she knows of. The first is the leaf of the Tyr-fira, which grows on the coldest of alpine summits. The other is Vulcurax, a berry which is found in the warmest of jungles. 25% of the retail value of either plant will be paid upon delivery.
  • Farkas the sorcerer is willing to pay 2,000 gold coins for a dragon egg. He lives in the city of Suettay in Cafren.
  • A bounty of 1,500 gold coins will be paid to the person who delivers a human female named Rovena to the justice of Frodo, Lord of the Halflings.
JOBS FOR ADVENTURERS CAPTAIN
  • Wizard Consort Mateo has a special job that he refuses to detail here. Knowledge of the north-central part of Tribnia, especially the Scotia area, is needed.
JOBS FOR ADVENTURERS MAJOR
  • Bodyguards are needed for the underwater prison of Bragnoth, a dwarf who defied the Ironbreaker clan in Switz.
JOBS FOR ADVENTURERS COLONEL

  • The Gherek consulate in Aten is looking for 42 grains of moon dust.
  • Information on the appearance of a new moon in the sky is needed. Apply to the Royal Observatory in Spira.

JOBS FOR ADVENTURERS GENERAL

  • The Siraus Governmental Council is looking for an ambassador. Knowledge of the native language of Siraus and of dragons is required.

JOBS FOR ADVENTURERS LORD
  • Giant tracks resembling birds have been spotted in a running pattern in the Iliscy foothills. Also, animals have been found gored to death. Investigators welcome.

Thursday, June 19, 2008

Game resumes June 21

In case people missed it, the new session of Bladehex will be held this Saturday, June 21, in the usual location.

Also, don't forget to examine previous posts for new edits.

Thursday, April 24, 2008

New Awakened Skill Chart

The Awakened Skill Chart gives characters three random skill ranks each character level. It is rolled on a d1000. It has been modified to include Ferican regions and languages, and has split the Lore - General skill gains by region (so a character in Hessia doesn't get Region Lore - Tribnia, for example). View the Awakened Skill Chart here.

Monday, March 24, 2008

Tips of the Day

Please check this every once in a while, as it will be updated. These are random bits of advice that can be purchased in shops throughout the lands.



  1. Bliner, in the nation of Nagymer, is home to a set of six blade hilts (longsword, broadsword, rapier, bastard sword, dag and scimitar) mounted in the main temple of the Eight Gifts. This temple is dedicated to Valeta.
  2. Keep a journal of world information, together with any questions, comments or guesses about hidden meanings, connections, etc. that may be related. Making an important connection can be helpful at a critical moment.
  3. Finding a way to be useful where you are helps you train for more difficult tasks.
  4. Sometimes, a critical piece of information is "disguised" through word tricks, such as puns or anagrams. For example, "islander" can be rearranged to form "rile sand".
  5. The names of cities are often connected to the regions they inhabit in subtle and unusual ways.
  6. All coins are 1/4 ounce in weight, and must be 99.5% pure metal to be considered genuine.
  7. Sometimes, more than one source is taken for a single large production. A play, poem or other work may draw inspiration for each of its parts from a different area, with the combination being something that would not have come from any of the individual pieces.
  8. Throughout your career, you will develop skills that you have not trained. Finding situations where you can use these skills may be rewarding!
  9. The Adventurer's Guild Bank guarantees deposit up to five times your annual membership rate. If you need to store more than that, consider raising your membership level.
  10. The size and reward of jobs posted by the Adventurer's Guild goes up with your rank.
  11. Quinaris (Fifth Tuesday) occurs every 4-5 years. It happens when the rising of Annos, the Year Star, fails to occur during Quinlunis. Regardless of which day Annos rises, the following day starts the new year, is called the Primalunis of Empesos, and officially starts the week.
  12. There are five official seasons in Cafren: Birth (Empesos-Tertios), Growth (Quartos-Quintos), Swelter (Sextos-Octimos), Harvest (Novimos-Decimos) and Chill (Ektos-Domos).
  13. Travel in a foreign country subjects you to hazards you would otherwise avoid in your home country, such as lack of familiarity with the culture, not knowing the safe paths, and so on. On the other hand, the experience gained from such travel is greater.
  14. If you really want to do a job, work on it immediately, or someone else may beat you to it.
  15. Pixie dust is the residue left after a pixie casts a spell. It leaves dust in an area equal to one square foot per spell level. The dust has a greenish tint of the spell is from the realm of Mentalism. Essence spells leave gold-colored dust.
  16. It is rumored that there is another civilization that requires either traveling through the Dragon Mountains or the Orc kingdom of Gherek to reach.
  17. There are humans who live in the Desert of Doom who speak a language that no Aropan has ever heard.
  18. In any recipe where horse hooves are used, unicorn hooves work even better.
  19. Because mithril requires potent magic to work, mithril coins are worth more than aluminum coins, even though there is more mithril available than aluminum.
  20. Using magic too much (and in inappropriate settings) can lead to corruption of the soul.
  21. Using the proper names for most things is a good idea. Also, coming up with a good, catchy nickname is often rewarding.
  22. There is growing tension between the mariners of Tribnia and those of Panis.
  23. The Ironbreaker Clan, former royal family of Switz, was rumored to have a magical sword and magical armor.
  24. King Dustin of Tribnia has developed a complete line of succession throughout the entirety of the Tribnian nobility. For example, Marcus, Duke of Salisbury is 30th in line to the throne.
  25. Questions have arisen as to the loyalty of the advisors to Arknos, the elf king.
  26. Although Dwarven rune keys are often usable across clans, they are not completely interchangeable. Thirteen different key configurations are known to exist.
  27. Fairie Dragons will occasionally attach themselves to noble humans of pure heart.
  28. There is growing distrust of the Lay Healer profession, after a few noted incidents of animated limbs attacking their owners.
  29. Some people have had their vision altered so they can see perfectly at night but are blind during the day.
  30. Circus Imperatoris, the entertainment creation of Duke Marcel de Rabelais, has been playing to packed houses all throughout Cafren, especially in the Oleawood and Merasé regions.
  31. An orc wizard has been seeking information on unicorns. His last known location was in the region of Campagna.
  32. The underground passages that connect the various Dwarven cities are inhabited by unusual beasts.
  33. Be kind to everyone you meet. You never know when a random beggar is a displaced princess in disguise.
  34. The Aropan calendar is easy to translate when you realize that the week starts on Monday (i.e., Lunis) and each day name consists of two parts: the Ordinal and the Weekday. For example, Quaterveris is the fourth Friday of the month.
  35. The standard Aropan day begins at sunrise (1:00 Day Cycle) and the minute before this is 12:59 N.C.
  36. Rashes of unnatural animals and plants have been seen in the less habited areas of Aropa. It is rumored that they are being created to terrorize the populace.
  37. There is an academy in Bern that specializes in teaching people the fine art of Alchemy.
  38. Valerie Wesson is teaming up with Jean-Marc Smith to make a new type of weaponry.
  39. Traders from Panis have started carrying a new drink that is made from steaming hard brown beans.
  40. There have been increased dragon attacks against the people of Siraus.
  41. Nur-oiolosse is a powerful clove that grows in the Northern Wastes. It can restore life to a body that has been dead for less than a day, but it has a toxin that kills a day later. Sorel Nuts can neutralize this toxin.
  42. The Campagna region of Cafren makes some of the most intoxicating and addictive wine on the continent.
  43. The region of Baradué is famous for combining stage production with orchestral music.
  44. When an intelligent being becomes too far corrupted, it becomes a demon.
  45. The Eightfold Path can be further subdivided into four pairs of opposing paths: Truth vs. Falsehood; Elements vs. Intangibles; Sun vs. Moon; and World vs. Æther.
  46. The Dumar region of Gherek is the main overland connection between Gherek, Siraus, Lytia and Switz, although many other connections to Siraus and Lytia exist.
  47. The main ways to travel east from Gherek are either by ocean or by travel through the pass at Ispasa.
  48. Several names of Hessian regions have surfaced through contacts at Gherek: Ferres, K'Mir, Kor'Yan, Minoc, Mugal, N'Dif, Nihuna, Tailin, Xi An and Yychis.
  49. The Eight Gifts are most often seen as the corners of a cube, each with a different color. A temple of the Eight Gifts displays the cube with its proper gift uppermost.
  50. Each of the Eightfold Paths encompasses four Ideals, and the sum of these Ideals illustrates the Path.
  51. The leader of the Eightfold Path is an Urloc known only as "His Holiness".
  52. N'Dif language is heavily influenced by Mugal, and vice versa.
  53. The regions of Xi An, Tailin and Kor'Yan were severely devastated after the Black vs. Blue War.
  54. The most common term for a magician in the lands beyond Gherek is "canara". In most of these languages, the "c" is pronounced as "sh".
  55. Urlocs, despite their wide bodies, are usually weaker than other races and prefer to use magic to achieve their ends.
  56. Centaurs have no nation of their own, per se, but rather tend to exist in lands with like-minded races ruling them.
  57. In N'Dif culture, the most common word used is "askiös", which has meanings that in other cultures fall under such words as yes, no, thank you, sorry, excuse me, or please.
  58. There are rumors that the world is actually round, and that if you travel far enough to the west, you will reach the eastern shores of Yychis and/or Xi An.
  59. Physical Science is divided into four main disciplines: Alchemy (fire), Astronomy (air), Geology (earth) and Hydrology (water).
  60. Magicians have reported picking up mana-draining parasites on long teleports or after being hit by the residue of failed spells.
  61. Winged humans have been sighted in recent months.
  62. Hydrologists have been studying the tides, and they believe they have found a series of cycles and epicycles by which they can predict the high and low tides.
  63. The rising of Annos, when it occurs during Night Cycle, is a wonder to behold, as it occurs at the point when the moon is darkest.
  64. Legends speak of a Nilyan dynasty that ruled for nearly 25 centuries, but was overthrown in only one year.
  65. The smartest creatures in the world live in its southernmost city.
  66. Astrologically speaking, the moon is in one of eight phases. Each phase is believed to influence world affairs in a different way. These phases are, in the order of their appearance: New, Crescent Waxing, First Quarter, Gibbous Waxing, Full, Gibbous Waning, Last Quarter and Crescent Waning.
  67. When the Bladehex starts growing, the world must get ready for its major test. It will happen on a year with a Quinaris that occurs five years after the previous Quinarial year.
  68. A cave painting in the Switz foothills shows dwarves, elves and humans fighting a massive drake-like creature under the light of two moons.
  69. Although there are many professions that are focused on one realm of magic exclusively, there are only six that are common to all parts of the world. These are: Animist and Cleric (Channeling), Illusionist and Magician (Essence), and Lay Healer and Mentalist (Mentalism).
  70. Adventurer's Guild officials keep very close ties with the local temple leaders, and cities with large temples tend to attract Guild Headquarters.
  71. The Adventurer's Guild has suspended cross-city bank exchanges. Any coins deposited before the start of the Aropan year have been recorded and 5% of that total is available at any single guild hall. Those deposited after that time are only available at the place deposited.
  72. The elven nation of Aropa is experiencing resistance to the rule of King Arknos, led by a shadowy figure known only as the Crimson Poppinjay.
  73. A Brief History of Philem has been released in Nagymer to mixed reviews.
  74. Just as tangible science is divided into four subsection, intangible science is broken into economics (change), statics (permanence), photology (light), and necrology (darkness).
  75. A race of blue humanoids has been spotted in the mountains of Ferica, near Mt. Jaro in Babue. Unlike the Urlocs, these are shorter humanoids (height values are similar to gnomes and dwarves) who have yet to display any overt magic.
  76. The greater moongates are controlled by a control panel created within Lunum Magnum; the lesser moongates by a similar control panel within Lunum Parvum. Each relies on a pair of batteries containing ten energized stones arranged in a pattern designed by Arbiter himself.
  77. The initiative board is often hidden but never secret. Any player may examine the board at any time for any reason. This does not imply any obligation to explain items found there.
  78. Time designation was altered in the early 3rd Century of the Aropan Calendar. Whereas days and nights ran from a 0:00 to 11:59 in the past, now they run from 1:00 to 12:59.
  79. The Imperial Language underwent a consonant shift throughout the tenth Century of the Aropan Calendar. The "nasal consonant clusters", currently spelled with a leading "n", used to be spelled with a leading "g". Thus "angel" used to be "aggel", and "anxious" used to be "agxious". In addition, one use of the former "x", that of a lengthened "k", was dropped. In cases where the word needed to maintain its lengthened consonantal value, it was often spelled with "ch".
  80. The Lord of Wurmeton Castle requests the presence of all citizens and guests of the K'Mir Empire who are not otherwise busy to attend the marriage of his son Veritas and the Lady Adele Worthington on the 34th day of Rice.
  81. The Temple of Orana in Bern is decorated with diamonds, whereas the Temple of Erora in Aten uses local obsidian.
  82. The Royal Observatory in Spira is the keeper of local time throughout Cafren. Even though the sunrise, "noontime", and sunsets occur at slightly different times across the nation, all of them use Observatory Time, also known as OBS.
  83. East Merek begins its calendar when the sun has reached the northernmost part of its annual circuit.